Developing apps for the iPhone
Three great pieces on developing applications for the Apple iPhone:
- 37signals: Designing for the iPhone is a refreshing experience
- Tristan Louis: Safari: Apple's New Platform? [via Blue Flavor]
- Between the Lines: Safari development for the iPhone
Here is Apple's original announcement on building apps for the iPhone through the Safari browser and current Web 2.0 technologies. And one more thing: you will soon have a special YouTube player for watching videos on the iPhone.
I definitely see an iPhone in my future, but I will wait for the next version, sure to feature many fixes, improvements (camera, capacity, and battery life?) , and a faster network.




Brian,
I recently wrote a developer-centered post on my tech blog about this: http://www.bluejazzconsulting.com
I agree with Jason's interest in the design aspects, but more interesting is the fact that it will be easier to develop for than past Phones. No SDKs, just an optimized view for the browser as with current generation PDAs (I have a Treo 700wx).
The bigger question is how will IT react to the iPhone and beyond to better support the church?
Posted by: James Higginbotham | June 21, 2007 at 08:58 PM
Great comment and post, James. The ease of development will definitely mean there will be a ton of apps (sites, really) created, the question is how many of them will be high quality and not just quick experiments and proof of concepts.
Posted by: Brian Bailey | June 27, 2007 at 12:08 AM
Brian,
Well, I see it as no different than web-based applications today: some never make it to code, some make it as a prototype, and some that will make it all the way. The key difference is that you aren't dependent on someone that knows VB or C/C++ to write it. Of course, you could always make static content sites using basic HTML (cleaned up for the mobile community) for those quick mobile info needs.
Posted by: James Higginbotham | June 28, 2007 at 10:12 AM